This week we got into the teams we will be in for the rest of the year (scary!)
We went off straight away to brainstorm ideas, and was very much inspired about sprouts, and thus, our game is going to be about nature too. We decided that we didn't want the forefront focus to be about the conservation of nature, and rather about the journey and development of the main character we design for the game.
We each are going to produce a moodboard for environment, an environment concept and character concepts each for the presentation we have next week on tuesday.
For my moodboard, I tried to cover a range of colours for what we had discussed, although not all of them will be used in the level we design. In the meeting, we discussed that there may be multiple area in the game that will have different guardian characters, although we will only be building one. I wanted to think ahead though, to try and visualise how the stages would progress.
I decided to consider time of day in my environment, as the variation in colour would be appealing, as well as showing the passing of time.
When it came to character design, I wanted to explore variety in both plants and figure. My designs have both bipedal and quadruped variations, and different plants that the character could be based off and how they could bloom.